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1. New brackets gave me cancer. - in Player Features and Ideas Discussion [original thread]
I need to know who's idea it was so I can send them the bill for my treatment. Also, they should be fired. Let's make brackets that look almost exactly the same minus little things on the bottom. I could understand a chevron system or something, ...
- by Dread Operative - at 2015.07.02 06:18:43
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2. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
This is such an EASY fix, don't allow carriers to assign fighters within (X)k of POS shield. They already have the mechanic, siphons, depots, cynos, etc etc. Carriers would continue to be useful while adding tons of vulnerability.
- by Dread Operative - at 2015.03.03 23:55:17
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3. Colored Brackets - in Player Features and Ideas Discussion [original thread]
Did anyone else lose their colored bracket setting on this last update and non of the old codes will work? If your colored brackets are working are you using XML codes or what is working for you?
- by Dread Operative - at 2014.08.30 07:26:00
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4. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Alright, so far I feel like I'm seeing 3 major areas of complaint, alongside a lot of people who think this will be a good change. Those areas are: 40s reload is boring and will be miserable to use please don't do it
Switc...
- by Dread Operative - at 2013.11.10 03:27:00
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5. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
I dont even fly RML's and I think this is a **** change. 40s out of the fight is ********. How about work the ratios so it 20s reload instead.
- by Dread Operative - at 2013.11.08 22:13:00
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6. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
I wonder if anyone at CCP actually HAS EFT? They must not with these "buffs"....
- by Dread Operative - at 2013.07.19 09:03:00
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7. T3 logi and their crap range. - in Player Features and Ideas Discussion [original thread]
Giving a T3 logi 12k instead of 6k is not making it better then T2 or event T1 logi with it's 74k range. The problem with this discussion is the facts support both arguments, so while it does promote spider tanking it also promotes standard logi, ...
- by Dread Operative - at 2013.01.24 19:15:00
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8. T3 logi and their crap range. - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: Dread Operative wrote: He believes the Adaptive Augmenter is specifically for spider tanking only and not to use as dedicated logistics. Please, do explain how a resist bonus helps your rep another ship. Or, this is a...
- by Dread Operative - at 2013.01.23 20:24:00
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9. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: A few updates: We're switching the AAR to use nanite repair paste instead of cap boosters. What we're looking at now is for them to hold 8 reps worth of paste, with the smalls eating 1 per cycle, the mediums eating 5 and the ...
- by Dread Operative - at 2013.01.23 19:56:00
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10. T3 logi and their crap range. - in Player Features and Ideas Discussion [original thread]
Roime wrote: De'Veldrin wrote: If you want to ask for anything, ask for a dedicated logi module for each one that would add (limited) bonuses to that role. That would be more balanced than just handing out a blanket bonus that would once ag...
- by Dread Operative - at 2013.01.23 18:21:00
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11. T3 logi and their crap range. - in Player Features and Ideas Discussion [original thread]
De'Veldrin wrote: Dread Operative wrote: De'Veldrin wrote: Dread Operative wrote: De'Veldrin wrote: T3 are generalist ships. They already broke command ships by making T3s better than the T2 specialist ships in that role. Now you'd ...
- by Dread Operative - at 2013.01.23 16:43:00
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12. T3 logi and their crap range. - in Player Features and Ideas Discussion [original thread]
Even with the upcoming BLOP changes all you will see them used for in titan-mini's. No one is going to BLOPdrop a billion Isk ship with horrid Ehp without bridging in some sort of logi first. That being said, only t3 with covert subsystems can do ...
- by Dread Operative - at 2013.01.23 16:36:00
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13. T3 logi and their crap range. - in Player Features and Ideas Discussion [original thread]
De'Veldrin wrote: Dread Operative wrote: De'Veldrin wrote: T3 are generalist ships. They already broke command ships by making T3s better than the T2 specialist ships in that role. Now you'd like them to do the same thing for Logi too? ...
- by Dread Operative - at 2013.01.23 16:16:00
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14. T3 logi and their crap range. - in Player Features and Ideas Discussion [original thread]
De'Veldrin wrote: T3 are generalist ships. They already broke command ships by making T3s better than the T2 specialist ships in that role. Now you'd like them to do the same thing for Logi too? How about no? Im not talking Guardian style...
- by Dread Operative - at 2013.01.23 14:23:00
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15. T3 logi and their crap range. - in Player Features and Ideas Discussion [original thread]
Is there anything on the books to fix the t3 logi boosts to their range? I mean 6k for medium reps and 8k for large reps make them impracticle to use in almost every situation. Has this been addressed already and I missed it or can we get some lov...
- by Dread Operative - at 2013.01.23 12:47:00
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16. Why are Faction Drones still contract only? - in Player Features and Ideas Discussion [original thread]
Why haven't these been moved to the market like everything else? Just seems odd...
- by Dread Operative - at 2012.12.19 02:14:00
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17. This years Christmas present for CCP... - in Player Features and Ideas Discussion [original thread]
Aglais wrote: Stop whining about how you wasted SP in training for a HML Drake. Train HAMs. Fly a HAM drake. Unleash the pain , at distances that I think are fairly balanced. HAMs are good. I have tried them, on Buckingham, and they're a VAL...
- by Dread Operative - at 2012.11.30 00:43:00
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18. This years Christmas present for CCP... - in Player Features and Ideas Discussion [original thread]
Wouldn't be awesome if this years present was a skill trade in program. Trade whole skills for 75% their trained SP's in unallocated skill points. Helps some of us with misguided youths.
- by Dread Operative - at 2012.11.29 11:35:00
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19. Fixing Module Behavior - in Player Features and Ideas Discussion [original thread]
Bump for all points.
- by Dread Operative - at 2012.11.29 10:45:00
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20. For all the FW peeps: "Dockblocking" - working as intended? - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: Onnen Mentar wrote: Station lockout finally added some sense of consequence to FW. Also, make it true for high-sec as well please It is a bit immersion breaking when I can dock up on Caldari high sec (Onnamon) to repai...
- by Dread Operative - at 2012.10.11 04:25:00
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